T’ au Empi re W arg ear Lists..89 Commander Shadowsun.. 90 Commander Fars ight..91 Commander in XV8 Crisis Battlesui t..92 Commander in XV85 Enforc er Battlesui t.. 92 Commander in XV86 Coldstar Battlesui t.. 93 Au n ’V a...94 Au n ’Sh i...94 Ethereal...95 Cadre Fireb lade... Games Workshop Limited, variably registered around the world. All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
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Download as PDF or read online from Scribd. 242 6 Consolidition Recon Infantry Butte Honours. Warhammer 40 000 - Codex - Blood Angels 8th ed.
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Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging.
This special Warhammer 40,000 scenario allows players to recreate a deadly firefight between a crack team sent out on a deadly mission and the defending troops ordered to stop them. It could be a team of Ork Kommandos sneaking into a Necron tomb complex, a pack of Kroot Mercenaries sent to 'liberate' a priceless Dark Eldar artefact from its twisted shrine, or a squad of Space Marine scouts avoiding patrolling Gun Drones as they make their way to assassinate a Tau Ethereal; the possibilities really are endless! Kill team is designed to be played with a small number of models, each of which is treated as an individual unit.
This means games will be quick: you'll easily finish a game in a lunchtime, and may even have time for a rematch. In addition we've we've included a special rule for 'Specialist Troopers' that is perfect for those players that like to convert models in their armies. So click off the safety catch and ensure you brought along those extra ammo clips. It's a battle to the death, and only the most ruthless warriors will survive. Neither Play may place any units in Reserves under any circumstances. This means you may not take any Flyers, and units are unable to leave the table and enter Continuous Reserves.
Units that have to be deployed via Deep Strike such as Codex Daemons forces and Drop Pods must deploy as normal units within the Deployment zone instead. You may select an army using any current Warhammer 40,000 Codex, including any Warhammer 40,000 current legal Forgeworld Army Lists and units. You may not select units from out-of-date Codexes, Apocalypse or Planet Strike, etc. All units must be selected from the same Codex (no Allies) and you are not able to take any Fortifications. You must select your force following all restrictions of each Codex, including minimum squad sizes, numbers of models required for weapons and wargear, and any 1+ requirements for units within the Elites, Troops and Fast Attack slots.
Kill Team is ideally played on a table that is three or four feet square. Much smaller than this and models will start on top of each other, and much larger they may never find each other! Place as much terrain as you can on the table - in Kill Team the more terrain the better.
Split the table into four quarters and roll-off to see which player picks the quarter they will deploy in. The opposing player deploys in the opposing quarter. The player that won the roll-off deploys first. He must deploy all of his army in his deployment area, anywhere that is more than 9' from the centre of the table. Units that normally have to be deployed via Deep Strike such as models from Codex Daemons and Drop Pods must deploy in the same manner as regular models within the deployment zone. His opponent then does likewise.