•: November 21, 2001 •: December 3, 2001 •: May 24, 2002 •: May 31, 2002 Mode(s), Super Smash Bros. Melee is a developed by and published by for the. It was first released in Japan on November 21, 2001, in North America on December 3, 2001, in Europe on May 24, 2002, and in Australia on May 31, 2002. The second installment in the series, it features characters from Nintendo video game franchises such as,,,. The stages and gameplay modes reference or take designs from these franchises as well. Melee includes all playable characters from, and also adds characters from franchises such as, of which no games had been released outside Japan at the time.
Melee 's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its, Melee has been featured in many tournaments, and is one of the most popular competitive fighting games. Super Smash Bros.
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Dolphin is a video game console emulator for the GameCube and Wii that runs on Windows. Ishiiruka serves as base for the canonical client of the Super Smash Brothers Melee netplay communities Faster Melee and SmashLadder. John Linneman of. By using this site, you agree to the Terms of Use and Privacy Policy.
Melee received critical acclaim, as well as several awards and acknowledgements from various publications; it is now considered. It achieved strong sales upon its release, becoming the with over seven million copies sold by 2008. Super Smash Bros. Melee was followed by for the in 2008.
See also: Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.
Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be 'unlocked' by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements. Single-player mode provides the player with a variety of fighting challenges.