Contents • • • • • Plot and gameplay [ ] The plot sees evil alien Queen Angeleeka (Angelica) kidnap the mighty Reptar (Tommy's action figure), and the main characters' goal is to rescue Reptar so he can defeat the Queen.This plot is contextualised as the imagination of the babies, and the game itself is set in Tommy's family home. The game is a standard adventure title that plays like an interactive episode of the cartoon, where the players collects ites, interacts with characters, and solves puzzles to advance. The game aims to teach problem-solving, strategy, critical thinking, logical reasoning, memory, and mouse and keyboard skills.
Sep 09, 2010 The game keeps saying I need Adobe 3.0 or better and even when I did download the 3.0 version it still didn't work. Show more I have an old Rugrats Adventure Game I want to play. I've already updated my computer with the new Windows KB976264 update and changed the compatability to Windows 98, but it didn't work.
Production [ ] It was released with two companion CD-ROM entitled and on September 30, 1998, in anticipation of the theatrical film. The Learning Company president said, 'The unprecedented strength and breadth of the Rugrats franchise offers us the opportunity to promote the Rugrats CD-Roms on a broader scale and with much greater impact than our competition.' Broderbund held a promotion where the purchase of any Rugrats title from November 1998 to June 1, 1999, would give consumers 20% off a second Broderbund kid's product. As part of a cross-promotion, 200 copies of the game were available as second prize in a scratch-n-win sweepstakes by Simon and Schuster Children's Division, which sold Rugrats books.
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Critical reception [ ] Quandary felt it would be highly appealing to Rugrats fans. Allgame recommended that players sit with their kids to help them if they get stuck. MacHome described it as being ' extensive and richly animated', and a mix between Myst and a Huggies commercial. Superkids noted that elements are explained in the user manual. Just adventure felt it was a fantastic title to develop computer skills and a love of adventure games within youth. Hartford Courant liked the game's 'playful' graphics and music.
CBS News conducted a chidlren playtest of the three Rugrats CD-ROMS and found them all to be 'winners'. Baltimore Sun said the game's requirement to get items in a certain order is frustrating and that it slows down the pace. The Washington Post deemed it 'silly' and 'fun'.
Daily News praised the title's educational skill-building. News Press felt it was 'dull and confusing'. The LA Times found the main characters' 'mangling of the English language' to be grating.
Kiplinger's Finance felt it was 'convenient' that the title was tied to the theatrical film. PC Direct liked the game's mix of comedy, madcap antics, and puzzles. The game was nominated for a 1999 DICE award for Computer Children's Entertainment Title of the Year, ultimately losing to Disney/Pixar's. The game was 9th-best-selling home education software for 1999. References [ ]. Retrieved 2019-02-13. • Williams, Marifrances D.
(February 22, 1999). Electronic Design. Retrieved 2019-02-14. Animation World Network. Retrieved 2019-02-13. • Inc, Nielsen Business Media (1998-11-14). Nielsen Business Media, Inc.
• Willson, Sarah; Klasky, Arlene; Germain, Paul; Csupo, Gabor (1999). Simon and Schuster. Retrieved 2019-02-14. Retrieved 2019-02-13. Retrieved 2019-02-13. Retrieved 2019-02-13.