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Time Fantasy RPG Maker DLC. The first pack includes a variety of characters and tiles that feel like the classics of the SNES era. Details and Download.

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The extra graphics were created by artists who are not part of the company, so the way they get paid is by your purchase. That said, they have done their damnedest to create wonderful sets that fit with the default graphics. If you don't like the default RTP, there's also a High Fantasy set for sale which is pretty pimp. That said, the cost of the extra sets are pretty decent - under $20 mostly, though the complete ones are a little more - but then, you're getting a complete tileset with more charactersets.

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You could always check out the resource forums for any shared resources, too. Celianna and Lunarea have both in the past given some sweet Steampunk tiles as well as others. The Steampunk ones are free to use in free-to-play games (I believe you have to purchase a license to use them in a commercial endeavor but they are pretty awesome). Not to mention some of the stuff that the staff at the official forums gives for use each month or so. So it's not like there aren't other resources out there for use.

You just have to get off your♥♥♥♥♥♥and take a look. Considering that companies like Adobe want you to pay literally thousands of dollars for their software and the rights to make money on whatever you produce, I don't think it's at all unreasonable.

At $70.00 for the software it's probably the cheapest software on my computer. (Microsoft Office is a few hundred and Adobe CS5 full version with rights to make money on what you create is a $3000+ value.) Most artists pour hundreds of hours into what they make and get very little return on their investment in the way of financial compensation. Being a starving artist is no fun. Originally posted by:There are certain free assets, but yes, if you want to sell what you're making in most cases you will need to pay the author who made them.

My scripts, for example, are free to use in non-commercial projects, but I expect something in return for commercial projects. How would it work if I, for example, decided to use your scripts initially for non-commercial, but then I begin to commercialize the game? What if the game is free and I ask for donations? Please assume this, the transfer from non-commercial to commercial is a single game starting out for free and later on getting a price tag.